Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
Announcements / TG Joint Ops launcher.
« Last Post by Zaphod on Today at 01:48:36 PM »
The joint ops launcher has been updated for Windows10. Your old copy that has been installed will automatically update. Also the launcher will work with other drive letters above drive letter F.
This will now be required to play Joint ops Stargate on the TG Server.
Enjoy!
2
Support / Re: roll the map
« Last Post by Zaphod on Yesterday at 03:05:13 PM »

Yes I hate those maps, the mapper is either deranged or forgot it's meant to be fun challenging and a pleasure to play, all to many recent maps these days area chore and bloody irritating and to me that's not fun or a game.



3
Support / Re: Stargate medicmod
« Last Post by Zaphod on Yesterday at 03:02:09 PM »

I had to hide it from the downloads as I made an error in the Windows 7/10 version but due to a sudden commitment I had to go away and have just arrived back. It will be sorted very and I will announce it and it will be available in the Jountops rather than SG as the launcher is needed and that works with  Typhoon rising (TR), Escalation(ESC), Stargate(SGMOD), International conflict(IC), International conflict Europe (ICE) and reallity.
So that's the place to find it. The problem is not the program but the interface on the website, I made a booboo and need to fix it>




Although you can still join the server, by having the weapon medmod but you need to create shortcuts for with and without the medmod and be able to remove and replace a file plus clearing the cache so you can play on other game types in Joint ops and servers. The launcher is a MUST at the end of the day. You will spend between 5-15 minutes each time without the launcher.


If there became a unified weapon medmod then it wouldn't matter, as far as I know and I could be wrong, TG  are the only ones running an SG server with a medmod. In short it's a nightmare running the medmod without the launcher.




4
Support / Stargate medicmod
« Last Post by Zilverling on March 22, 2019, 07:24:30 PM »
I wanted to join the SG server and found out there is a medmod on it.
so I went to downloads, then clicked Jointoperations, then clicked on SG.

I found

1. SG MOD Full version V 2.5
2. Stargate litle Helper\
3. Mission Editorfor SG.

Wich of these 3 choices is de medmod for SG, so i can play Stargate again?
 
5
Support / roll the map
« Last Post by Zilverling on March 22, 2019, 07:09:28 PM »
Could you roll the map on TGsquad-AW2.
map is AW2 breakthru.

it's tp difficult to play. I saw already that someone tried to play it but didn't come far.
There are to many Backpakkers in the air who shoot you with heatseeker rockets,
you have no fair change in this map,
thanks
6
Game Talk / Re: L4D2
« Last Post by Zaphod on March 13, 2019, 04:27:55 PM »
great stuff now we can play anything we have  :tongue04:
7
Game Talk / L4D2
« Last Post by Zilverling on March 12, 2019, 05:55:56 PM »
Downloaded all the new maps,
so guys , let my now wen youre ready to game.
Zilver
8
Support / Re: TG squad AW server
« Last Post by Zilverling on March 08, 2019, 12:19:48 PM »
I was lucky, Blamage was on TS and he could roll the map, the two game maps after this one were good to play.
9
Support / Re: Map on the SG server
« Last Post by Zaphod on March 08, 2019, 01:23:27 AM »
Odd and yet again a map that was walked through by the mapper, he probably had the enemy AI set as neutral and did the walk through and forgot to make them active again (I also have been guilty of this), when I get some time over the weekend I shall review these maps and do a small edit.
10
Support / Re: TG squad AW server
« Last Post by Zaphod on March 08, 2019, 01:19:12 AM »
Yes I feel your pain, this map breaks all the rukles of a game whereby the player should start in a safe area and get some feel of the terrain and action. The problem is script kiddies using the Nile (novalogic editor) great for building pretty maps but that's where to story ends. The types that map these games have no clue about anything and is the result of a deranged mind.
Pages: [1] 2 3 4 5 6 ... 10

Powered by EzPortal
Menu Editor Pro 1.0 | Copyright 2013, Matthew Kerle