1
Support / Server problem
« Last Post by Rwolf on May 04, 2023, 04:31:27 pm »Player - 51R-Rwolf
Server with the problem - Joint ops IC
Game Name - SCH: Merchant Ships
Problem experienced - Map not ending
Other issue - This map has several issues; I think there are some better versions of it with the problems corrected.
1. No Goals or Info given as what to do in the map.
2. Bots not attached to fixed 50cal guns, but lying prone next to them, this applies to all 50:s around the islands.
3. Missing targets in several places - there should be AA missile launchers/Radar dishes under nets in several places, e.g. near C spawn but these are empty.
4. Several radar dishes etc. targets hovering in the air high above hangar at B spawn, these need 2 players & heli to access and destroy.
5. Several 6-wheeler vehicles on a hangar roof near helicopters, they spawns too high, should be inside hangar.
6. The spawn order is messed up, and even when following the alphabetic order, the map will not end at the final spawn, nor list any missing goals.
I played this map a couple of nights ago with 51R-Ghost, and we combed the area for anything missing, no joy.
I suggest to remove this version of the map, and find a better version.
Rolling it will only get it stuck again next time around, I think.
Server with the problem - Joint ops IC
Game Name - SCH: Merchant Ships
Problem experienced - Map not ending
Other issue - This map has several issues; I think there are some better versions of it with the problems corrected.
1. No Goals or Info given as what to do in the map.
2. Bots not attached to fixed 50cal guns, but lying prone next to them, this applies to all 50:s around the islands.
3. Missing targets in several places - there should be AA missile launchers/Radar dishes under nets in several places, e.g. near C spawn but these are empty.
4. Several radar dishes etc. targets hovering in the air high above hangar at B spawn, these need 2 players & heli to access and destroy.
5. Several 6-wheeler vehicles on a hangar roof near helicopters, they spawns too high, should be inside hangar.
6. The spawn order is messed up, and even when following the alphabetic order, the map will not end at the final spawn, nor list any missing goals.
I played this map a couple of nights ago with 51R-Ghost, and we combed the area for anything missing, no joy.
I suggest to remove this version of the map, and find a better version.
Rolling it will only get it stuck again next time around, I think.